Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data. At present, most AR research is concerned with the use of live video imagery which is digitally processed and "augmented" by the addition of computer-generated graphics. Advanced research includes the use of motion-tracking data, fiducial marker recognition using machine vision, and the construction of controlled environments containing any number of sensors and actuators.
bron: wikipedia
Ronald Azuma's definition of AR is one of the more focused descriptions. It covers a subset of AR's original goal, but it has come to be understood as representing the whole domain of AR: Augmented reality is an environment that includes both virtual reality and real-world elements. For instance, an AR user might wear translucent goggles; through these, he could see the real world, as well as computer-generated images projected on top of that world. Azuma defines an augmented reality system as one that.
* combines real and virtual,
* is interactive in real-time,
* is registered in three dimensions.
This definition is now often used in some parts of the research literature (Azuma, 1997).
Een instituut in Zwitserland is op dit moment bezig met een project om "echte" beelden real-time te combineren met 3d computergraphics. De gebruiker krijgt een brilletje op en krijgt bijvoorbeeld informatie over het object geprojecteerd. In de toekomst zou je dan op zo'n manier ook bijvoorbeeld een routeplanner kunnen implementeren.
Lifeclipper